Game server DDoS protection
Serious game DDoS protection is always-on, filters at the network AND application layer, and is tuned for game protocols (Minecraft and FiveM use UDP and custom query traffic that generic HTTP protection misses). It should cover the real game port on a dedicated IP without bandwidth caps or attack-duration limits. CyberNex includes 17 Tbit/s game-aware mitigation via Path.net on every plan at no extra cost, tuned for Minecraft, FiveM, Rust and CS2 traffic.
At a glance
| What to check | What good looks like | CyberNex |
|---|---|---|
| On all the time? | Always-on, not triggered only during attacks | Always on |
| Layer coverage | Layer 3, 4 and 7 with game-specific filtering | L3/L4/L7, game-aware |
| Game port protected | Yes, on a dedicated IP | Yes |
| Cost | Included, not a paid add-on | Included free |
| Capacity | Documented mitigation capacity | 17 Tbit/s via Path.net |
What to check
- Ask whether mitigation is always on or only activates after detection.
- Confirm Minecraft Java query traffic and FiveM UDP traffic are both covered.
- Check for bandwidth caps or attack-duration limits in the terms.
- A filtering proxy (for example TCPShield) can add a layer in front of any Minecraft origin.
Frequently asked questions
How much DDoS protection does CyberNex provide?
17 Tbit/s of always-on, game-aware mitigation via Path.net, included free on every plan and tuned for Minecraft, FiveM, Rust and CS2 traffic at layers 3, 4 and 7.
Is DDoS protection included or an add-on?
Included at no extra cost. There is no separate DDoS charge and no attack-duration limit.
Does it protect UDP game traffic?
Yes. The filtering is game-aware and covers the UDP traffic Minecraft and FiveM rely on, on the actual game port, not just generic web traffic.
Where does the protection run?
At the network edge in front of our Singapore data center, so attacks are absorbed before they reach your server.
